You forgot to edit a few other parts of the server...
Post it... I'll check it out.
You need to edit the main server dat Delete the bottom races and leave the top two races as is with the planet races... like so:
game data {
#INCLUDE sf_data_game.sec
* name value
* ------------------
players 64
robots 16
name "El Viejo Sol Plano"
desc "The Solar System is a basic setup with 3 races (Terran,Drengin,Arcean). Each race gets one Space Station where you can refit your ship. You need 25 kills to make 2nd.Lt. at which point you can upgrade your ship and really inflict some pain
"
}
ship bitmaps {
#INCLUDE sf_bmp_ships.sec([race]=Arcean, [nr]=0, [r]=a)
#INCLUDE sf_bmp_ships.sec([race]=Terran, [nr]=1, [r]=t)
#INCLUDE sf_bmp_ships.sec([race]=Drengin, [nr]=2, [r]=d)
#INCLUDE sf_bmp_ships.sec([race]=Pirate, [nr]=3, [r]=p)
}
missile bitmaps {
#INCLUDE sf_bmp_missiles.sec
}
explosion bitmaps {
#INCLUDE sf_bmp_explosions.sec
}
planet bitmaps {
#INCLUDE sf_bmp_planets.sec
}
colony bitmaps {
#INCLUDE sf_bmp_colonies.sec( [race]=Arcean, [nr]=0, [r]=a )
#INCLUDE sf_bmp_colonies.sec( [race]=Terran, [nr]=1, [r]=t )
#INCLUDE sf_bmp_colonies.sec( [race]=Drengin, [nr]=2, [r]=d )
}
transition bitmaps {
#INCLUDE sf_bmp_trans.sec
}
miscellaneous bitmaps {
#INCLUDE sf_bmp_misc.sec
}
debris bitmaps {
#INCLUDE sf_bmp_debris.sec( [race]=Arcean, [r]=a )
#INCLUDE sf_bmp_debris.sec( [race]=Terran, [r]=t )
#INCLUDE sf_bmp_debris.sec( [race]=Drengin, [r]=d )
}
sound data {
#INCLUDE sf_data_sounds.sec
}
sound events {
#INCLUDE sf_event_sounds.sec
}
planet data {
#INCLUDE sf_data_planets.sec
}
robot data {
#INCLUDE sf_data_robots.sec
}
rank data {
#INCLUDE sf_data_ranks.sec
}
race data {
#INCLUDE sf_data_races.sec
}
colony designs {
#INCLUDE sf_design_colonies.sec( [race]=Arcean, [nr]=0, [mr]=0 )
#INCLUDE sf_design_colonies.sec( [race]=Terran, [nr]=1, [mr]=1 )
#INCLUDE sf_design_colonies.sec( [race]=Drengin, [nr]=2, [mr]=2 )
#INCLUDE sf_design_colonies.sec( [race]=Pirate, [nr]=3, [mr]=1 )
}
ship designs {
#INCLUDE sf_design_ships.sec( [race]=Arcean, [nr]=0, [mr]=0 )
#INCLUDE sf_design_ships.sec( [race]=Terran, [nr]=1, [mr]=1 )
#INCLUDE sf_design_ships.sec( [race]=Drengin, [nr]=2, [mr]=2 )
#INCLUDE sf_design_ships.sec( [race]=Pirate, [nr]=3, [mr]=1 )
}
missile designs {
#INCLUDE sf_design_debris.sec
#INCLUDE sf_design_missiles.sec([race]=Arcean, [nr]=0, [name1]=Blaster, [name2]=Stinger, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, DOCUMENT, SHOW)
#INCLUDE sf_design_missiles.sec([race]=Terran, [nr]=1, [name1]=M
Driver, [name2]=PlasmaTorp, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW)
#INCLUDE sf_design_missiles.sec([race]=Drengin, [nr]=2, [name1]=PhotonGun, [name2]=Disruptor, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW)
#INCLUDE sf_design_missiles.sec([race]=Pirate, [nr]=3, [name1]=M
Driver, [name2]=PlasmaTorp, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW)
}
module data {
#INCLUDE sf_data_modules.sec( [race]=Arcean, [nr]=0, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, DOCUMENT, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Terran, [nr]=1, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Drengin, [nr]=2, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW )
#INCLUDE sf_data_modules.sec( [race]=Pirate, [nr]=3, smart, bomb, heat, ram, grenade, dart, flame, cannon, ImplodeMine, SHOW )
}
colony data {
* race population design location
*--------------------------------------------------------------
Terran 3000000000 Major Venus
Pirate 3000000000 Major Earth << If you see here The Pirate race have earth or the asters... but in
Pirate 250000000 Outpost Luna <<your server it has it under terr... all the planets with Drengin
Drengin 1200000000 Major Mars <<and Pirate you change it to either Arcean or Terran or what ever
Drengin 100000000 Outpost Phobos <<you call the new races
>>
Drengin 100000000 Outpost Deimos
Arcean 3000000000 Major ArceusI
Arcean 700000000 Major Callisto
Arcean 700000000 Major Ganymede
Arcean 700000000 Major Titan
Arcean 90000000 Outpost Rhea
Arcean 90000000 Major Triton
}
ship data {
*
* add ship initialization data here. The column specifications are the same
* as the colony data section, except for the player column, which can specify
* either a name or index.
*
* player race population design location
*--------------------------------------------------------------------
}